war-making capacity - translation to ρωσικά
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war-making capacity - translation to ρωσικά

2007 VIDEO GAME
Making History (computer game); Making History (game); Making History (series); Making History: The Great War

war-making capacity      

['wɔ:meikiŋkə'pæsiti]

военное дело

военный потенциал

decision making         
  • Sample [[flowchart]] representing a decision process when confronted with a lamp that fails to light.
COGNITIVE PROCESS RESULTING IN CHOOSING A COURSE OF ACTION AMONG SEVERAL ALTERNATIVE POSSIBILITIES
Decision making process; Decision-making process; Decision process; Decision maker; Styles and methods of decision-making; Decision-maker; Decision-Making; Make a decision; Problem Analysis and Decision Making; Decision Making; Decision making styles; Decision making tool; Effective decision; Effective solution; Decision tool; Choice making; Decision making condition; Source credibility bias; Decision making; Making decisions; Neuroscience of decision making; Biased decision-making; Cognitive biases in decision-making; Neuroscience of decision-making; Biases in decision making

[di'siʒ(ə)nmeikiŋ]

общая лексика

принятие решений

процедура принятия решений

decision-making         
  • Sample [[flowchart]] representing a decision process when confronted with a lamp that fails to light.
COGNITIVE PROCESS RESULTING IN CHOOSING A COURSE OF ACTION AMONG SEVERAL ALTERNATIVE POSSIBILITIES
Decision making process; Decision-making process; Decision process; Decision maker; Styles and methods of decision-making; Decision-maker; Decision-Making; Make a decision; Problem Analysis and Decision Making; Decision Making; Decision making styles; Decision making tool; Effective decision; Effective solution; Decision tool; Choice making; Decision making condition; Source credibility bias; Decision making; Making decisions; Neuroscience of decision making; Biased decision-making; Cognitive biases in decision-making; Neuroscience of decision-making; Biases in decision making
принятие решения
- trial-and-error decision-making

Ορισμός

Театр войны

термин, применяющийся в иностранной литературе, под которым понимается территория какого-либо одного континента с прилегающими к нему океанским (морским) и воздушным пространством, на которой могут быть развёрнуты или ведутся военные действия отдельными враждующими государствами или коалициями государств. Например, во время 2-й мировой войны 1939-45 военные действия охватывали Европейский, Тихоокеанский и Северо-Африканский Т. в. Обычно Т. в. включает несколько театров военных действий (См. Театр военных действий). Например, в современной иностранной военной литературе в пределах Европейского Т. в. обычно выделяются Северо-Европейский, Центрально-Европейский и Южно-Европейский театры военных действий. Если военные действия развёртываются на относительно ограниченных пространствах и носят локальный характер, территория Т. в. может совпадать с территорией театра военных действий.

Βικιπαίδεια

Making History: The Calm & The Storm

Making History: The Calm & The Storm is a World War II grand strategy video game released in March 2007 by developer Muzzy Lane. Similar in ways to the popular board games Axis & Allies and Risk, Making History is turn-based with basic industrial, economic, resource, research and diplomatic management included. The game was released as Strategic War Command in Germany.

As of patch 2.03 players are able to play as any nation that had international recognition from 1936 to 1945, although players are encouraged to select from one of the more powerful entities of the era, namely Nationalist China, France, National Socialist Germany, Fascist Italy, Imperial Japan, the United Kingdom, the United States or the Soviet Union.

The game has been successfully marketed by its developer as an educational tool, with the game described in a December 2007 Newsweek article as "already part of the World War II curriculum in more than 150 schools".

On July 30, 2008, Muzzy Lane released the Gold edition of the game. This edition introduces a new "Rise of the Reich" scenario starting in 1933, new combat concepts including separate combat forces for units in attack or defense and the ability for partisans to launch insurrections and liberate unannexed conquered territories, along with numerous improvements to the economic system, such as increasing the supply and price of oil and reducing the cost of food.

Both versions are distributed through the Steam platform, with the first one being the cheapest, and reaching the price of 0.49 dollars during sale season. Also the Gold edition can be found on the page of the current distributor, Factus Games, the studio responsible for the latest installments of the series.

Thanks to the fact that the game comes with a scenario editor, players have been able to create scenarios and distribute them over the Internet, expanding the game experience.

The game was translated into Spanish, German, Russian, Italian, French and Japanese on the Gold Edition.

Παραδείγματα από το σώμα κειμένου για war-making capacity
1. Surely the American people grow weary of this folly, after 50 years and $160 billion in taxpayer support for Israel‘s war–making capacity –– its "defense." Some Americans, I believe, must be asking themselves if all this blood and treasure could not have bought more tangible results for Palestine if only U.S. policies had been predicated from the start on historical truth, equity and justice.
2. In an opinion piece in the Washington Post entitled: «Aggression Under False Pretences,» Haniyeh, whose Gaza offices have been bombed, said freeing Shalit «is only a pretext for a job scheduled months ago.» «Surely the American people grow weary of this folly, after 50 years and $160 billion in taxpayer support for Israel’s war–making capacity,» Haniyeh wrote, urging Americans to end their government’s support for Israel.
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